FRANCESCO CONTI
I just recently moved back to the U.S. after nearly half a decade in Tokyo working in various AAA Japanese game studios as a Game Designer, QA Specialist, and Assistant Producer.
XCOM Colonel, Master Chief Officer, Soldier of Kratos

-
Character design
-
Card design
-
Character lore
-
Description text
-
Flavor text
-
Ability design
-
Gameplay systems
-
QA dev tools
-
Balancing
-
Reworking cards
-
Narrative editing
-
Localization
-
QA & Jira tickets
-
Debugging
-
Scheduling
-
Project delivery
-
New game modes
-
Innovating mechanics
-
Competitive research

Designer, QA Lead, Assistant Producer
The most popular live service card collecting battler from Cygames. I worked on 5 sets: Dawn of Calamity, Renascent Chronicles, Eternal Awakening, Storm Over Rivayle, and lastly Darkness Over Vellsar.

-
Lead QA
-
Narrative editing
-
Localization
-
Ability debugging
-
Cinematic direction
-
UX/UI design
-
In-game menus
-
Quest design
-
Game systems
-
Character development
-
Project Management
-
Vegeta story
-
Piccolo story
-
Marketing copy
-
Update text
-
Ad media

Designer, QA, Production
Kakarot is the latest of the Dragonball Z JRPG releases. It's one of my favorite franchises so getting to work on Kakarot was as rewarding as it was challenging.
I've always been a die-hard Vegeta fan and one of my main roles was to edit, direct, and localize his storyline. I quickly noticed the vast number of differences between the original Japanese and the English version us here in the west are familiar with. It only made me admire the character more. Working on Kakarot really opened my eyes to what an amazing narrative team can accomplish.


-
QA & balancing
-
Character design
-
Ability design
-
UX/UI
-
Localization
-
Narrative direction
-
Map systems
-
Flavor text, character descriptions, & tooltips
-
Game mechanics
-
Boss intros
-
Jira & tickets
-
Team leader & coordinator

Designer, QA
Octopath Traveler is a JRPG that boasts a unique blend of HD and 2D -oldschool and newschool. It's a really beautiful combination of the two with quick, strategic gameplay. I worked on the original version for Stadia & Xbox releases, as well as design & QA for the upcoming sequel.
Designer, QA Analyst
Triangle Strategy is an ambitious take on the classic Final Fantasy Tactics style of gameplay. It was heavily inspired by Octopath, boasting similar visuals and playstyles. Roughly the same team that I worked with on Octopath, worked together to create Triangle.
